Methods for Modeling Realistic Playing in Plucked-String Synthesis: Analysis, Control and Synthesis

Mikael Laurson1, Cumhur Erkut2, and Vesa Välimäki2

1Sibelius Academy, Centre for Music and Technology, Helsinki, Finland
2Helsinki University of Technology, Laboratory of Acoustics and Audio Signal Processing, Espoo, Finland

ABSTRACT

This paper summarizes our recent achievements in developing signal processing methods for model-based synthesis of plucked-string instruments. The methods discussed are applicable to a broad family of musical instruments, but this paper concentrates on a case study where we focus on the classical guitar. The real-time guitar synthesis engine is based on digital waveguide modeling and commuted waveguide synthesis. The paper provides an overview of our Lisp-based real-time synthesizer and how it is controlled. Furthermore, extended procedures to synthesize transients, pizzicati, and improved dynamics are presented.

Keywords: audio signal processing, computer music, physical modeling of musical instruments, sound synthesis, musical acoustics

This paper was published in the Proceedings of the 2000 COST-G6 Conference on Digital Audio Effects (DAFx-00), pp. 183-188, Verona, Italy, Dec. 7-9, 2000.


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Last modified: December 19, 2000
Author:
Vesa Välimäki